Spider-Man 3

April 30th, 2007

The hype machine is in high gear, but for once there’s truth in advertising. As far as megabudget superhero adaptations go, Spider-Man 3 delivers exactly what it promises: more of the same. If you liked the first two installments, this is great news. Unlike the self-important Batman Begins, the Spider-Man movies know exactly what they are and what they want to be.

Again, Tobey Maguire, Kirsten Dunst, and James Franco engage in cheeseball humor and soapy storylines illustrating bromides like “everybody needs help sometimes.” As before, Sam Raimi’s crisp direction makes elaborate three-dimensional action set pieces as transparent as a few well-chosen comics panels would. Again, the bright color scheme, the iconic NYC locations, the funny bit players (J.K. Simmons and Mageina Tovah as Ursula), the swooping score, and the gee-whiz wholesomeness that leaves no doubt that this poppy entertainment is squarely aimed at kids.

There are three new villains: Franco turns into the hoverboard-surfing New Goblin, Sideways Thomas Hayden Church becomes the Sandman (who, by film’s end, looks like the Trash Heap from Fraggle Rock), and Topher Grace as Eddie Brock, who is covered with alien goo as Venom, the most wicked of the Spidey villains. Their tag-team battles are the most exciting of the series so far.

Peter Parker also undergoes some transformations. As a deft metaphor externalizing his anger and aggression, the alien symbiote colors Spidey’s costume black, and he ends up with a hipper haircut and a mean new attitude: the dweeb struts to a James Brown tune and turns into a sexual predator (or at least a dweeb’s idea of a sexual predator.) In mythic terms, the symbiote represents the Devil of the Tarot deck, but by the end of the movie, the Sun of forgiveness comes up over Manhattan. There’s room for plenty of sequels.

Spider-Man 3. Sam Raimi, 2007. ***

Promethea

February 7th, 2004

Moore has put everything he read on the tarot, the Kaballah, eastern mysticism, paganism and religion in his graphic novel. The result is a lifeless walk through a hodgepodge of references, humourless, boring to the extreme and not really interesting for the fans of the above mentioned fields. The text displays a false depth with no relation to the extremely slim narrative plot.

That’s “a reader from Baton Rouge, Louisiana” for you. Me, I love what Alan Moore has done here. Comic books or not, Moore is an amazing writer, and Promethea is an attempt at merging a perfunctory superhero scenario with (as “a reader” noted) hermetic knowledge. The art is astounding and very trippy, and the issue where Aleister Crowley walks Promethea through the Major Arcana of the tarot deck is one of the best. This is fascinating stuff, told with wisdom and mindbending art by J. H. Williams III. Minor characters include the Weeping Gorilla and New York science hero team “The Five Swell Guys.”